﻿#include "IndustryCamera.h"

IndustryCamera::IndustryCamera(QObject *parent) : QObject(parent)
{

}

bool IndustryCamera::setPixelType(PixelType type)
{
    Q_UNUSED(type);
    return false;
}

bool IndustryCamera::gammaEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setGammaEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::sharpnessEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setSharpnessEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::blackLevelEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setBlackLevelEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::contrastEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setContrastEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::saturationEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setSaturationEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::denoiseEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setDenoiseEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::hueEnable(bool &on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setHueEnable(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::saveSettingsToFile(QString fileName)
{
    Q_UNUSED(fileName);
    return false;
}
bool IndustryCamera::loadSettingsFromFile(QString fileName)
{
    Q_UNUSED(fileName);
    return false;
}

bool IndustryCamera::setAutoBrightness(bool on)
{
    Q_UNUSED(on);
    return false;
}
bool IndustryCamera::setAutoWhiteBalance(bool on)
{
    Q_UNUSED(on);
    return false;
}
bool IndustryCamera::setAutoExpoureTime(bool on)
{
    Q_UNUSED(on);
    return false;
}
bool IndustryCamera::setAutoGain(bool on)
{
    Q_UNUSED(on);
    return false;
}

bool IndustryCamera::setBrightness(int value)
{
    Q_UNUSED(value);
    return false;
}
bool IndustryCamera::brightness(int &nValue)
{
    nValue = 0;
    return false;
}

bool IndustryCamera::setExpoureTime(double us)
{
    Q_UNUSED(us);
    return false;
}
bool IndustryCamera::expoureTime(double &us)
{
    Q_UNUSED(us);
    return false;
}

bool IndustryCamera::setFrameRate(double fps)
{
    Q_UNUSED(fps);
    return false;
}
bool IndustryCamera::frameRate(double &fps)
{
    Q_UNUSED(fps);
    return false;
}

bool IndustryCamera::setWhiteBalance(int red, int green, int blue)
{
    Q_UNUSED(red);
    Q_UNUSED(green);
    Q_UNUSED(blue);
    return false;
}
bool IndustryCamera::whiteBalance(int &red, int &green, int &blue)
{
    Q_UNUSED(red);
    Q_UNUSED(green);
    Q_UNUSED(blue);
    return false;
}

bool IndustryCamera::setGamma(double v)
{
    Q_UNUSED(v);
    return false;
}
bool IndustryCamera::gamma(double &v)
{
    Q_UNUSED(v);
    return false;
}

bool IndustryCamera::setGain(double fValue)
{
    Q_UNUSED(fValue);
    return false;
}
bool IndustryCamera::gain(double &fValue)
{
    Q_UNUSED(fValue);
    return false;
}

bool IndustryCamera::setSharpness(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::sharpness(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}

bool IndustryCamera::setBlackLevel(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::blackLevel(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}

bool IndustryCamera::setContrast(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::contrast(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}

bool IndustryCamera::setSaturation(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::saturation(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}

bool IndustryCamera::setDenoise(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::denoise(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}

bool IndustryCamera::setHue(int nValue)
{
    Q_UNUSED(nValue);
    return false;
}
bool IndustryCamera::hue(int &nValue)
{
    Q_UNUSED(nValue);
    return false;
}
